/* Specific button variants and groups */
#startButton {
    /* Shorter Start button on main menu */
    padding: 12px 28px;
    font-size: 20px;
    border-radius: var(--radius-lg);
    border: 4px solid var(--black);
    background-color: var(--btn-green);
    color: black;
    box-shadow: var(--shadow-md);
    transition: all var(--transition-fast);
}
#startButton:hover {
    background-color: var(--btn-green-hover);
    transform: translateY(-2px);
    box-shadow: 0 6px 12px rgba(0,0,0,0.25);
}
#startButton:active {
    background-color: var(--btn-green-active);
    transform: translateY(0);
    box-shadow: var(--shadow-sm);
}

#gamemodesButton {
    background: linear-gradient(135deg, var(--btn-purple-grad-1) 0%, var(--btn-purple-grad-2) 100%);
    color: white;
    margin-left: auto;
    text-shadow:
        -2px -2px 0 var(--black),
         2px -2px 0 var(--black),
        -2px  2px 0 var(--black),
         2px  2px 0 var(--black),
         4px 4px 6px rgba(0,0,0,0.4);
}
#gamemodesButton:hover {
    background: linear-gradient(135deg, var(--btn-purple-hover-1) 0%, var(--btn-purple-hover-2) 100%);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#gamemodesButton:active {
    background: linear-gradient(135deg, var(--btn-purple-active-1) 0%, var(--btn-purple-active-2) 100%);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}

#controls {
    margin-top: 60px;
    display: flex;
    width: 100%;
    justify-content: center;
    flex-direction: column; /* stack zoom controls under play/reset */
    align-items: center;    /* center the stacked rows */
}

#game-buttons {
    display: flex;
    gap: 6px; /* was 10px - make Play/Reset closer together */
    justify-content: center; /* was space-between - keep them close and centered */
}

#playButton {
    background-color: var(--btn-green);
    color: black;
}
#playButton:hover {
    background-color: var(--btn-green-hover);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#playButton:active {
    background-color: var(--btn-green-active);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
#playButton.paused {
    background-color: var(--btn-yellow);
}
#playButton.paused:hover {
    background-color: var(--btn-yellow-hover);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#playButton.paused:active {
    background-color: var(--btn-yellow-active);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}

#resetButton {
    background-color: var(--btn-red);
    color: black;
}
#resetButton:hover {
    background-color: var(--btn-red-hover);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#resetButton:active {
    background-color: var(--btn-red-active);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}

#hideUIButton {
    background: linear-gradient(135deg, var(--classic-1) 0%, var(--classic-2) 100%);
    color: white;
    text-shadow:
        -2px -2px 0 var(--black),
         2px -2px 0 var(--black),
        -2px  2px 0 var(--black),
         2px  2px 0 var(--black),
         4px 4px 6px rgba(0,0,0,0.4);
    transition: all var(--transition-fast);
}
#hideUIButton:hover {
    background: linear-gradient(135deg, var(--classic-hover-1) 0%, var(--classic-hover-2) 100%);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#hideUIButton:active {
    background: linear-gradient(135deg, var(--classic-active-1) 0%, var(--classic-active-2) 100%);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}

/* NEW: small +/- zoom buttons underneath play/reset */
#zoom-controls {
    margin-top: 10px;
    display: flex;
    justify-content: center;
    gap: 4px; /* was 10px - make +/- buttons closer together */
}
#zoom-controls button {
    width: 32px;
    height: 32px;
    min-width: 0;
    padding: 0;
    font-family: Arial, sans-serif; /* Arial as requested */
    font-size: 18px;
    font-weight: bold;
    line-height: 1;
    touch-action: manipulation; /* prevent double-tap zoom and speed up taps on mobile */
}

/* NEW: Styles for the Clear All button in FFA selection */
.ffa-clear-btn {
    padding: 8px 16px;
    font-size: 14px;
    background-color: var(--btn-red);
    color: var(--black);
    border: 4px solid var(--black);
    border-radius: 6px;
    font-family: 'Anton', sans-serif;
    cursor: pointer;
    transition: all var(--transition-fast);
    box-shadow: var(--shadow-sm);
}
.ffa-clear-btn:hover {
    background-color: var(--btn-red-hover);
    transform: translateY(-1px);
    box-shadow: var(--shadow-md);
}
.ffa-clear-btn:active {
    background-color: var(--btn-red-active);
    transform: translateY(0);
    box-shadow: var(--shadow-sm);
}

/* NEW: Gravity button on/off scheme (white with black text when on; black with white text when off)
   We keep programmatic control in game.js, these are just defaults. */
#gravityButton {
    background-color: var(--white);
    color: var(--black);
}

/* NEW: Styles for the Customize button */
#customizeButton {
    background: linear-gradient(135deg, var(--btn-yellow) 0%, var(--btn-yellow-active) 100%);
    color: var(--black); /* Keep text black for visibility */
    text-shadow:
        -2px -2px 0 rgba(0,0,0,0.2), /* Softer shadow for yellow text */
         2px -2px 0 rgba(0,0,0,0.2),
        -2px  2px 0 rgba(0,0,0,0.2),
         2px  2px 0 rgba(0,0,0,0.2);
}
#customizeButton:hover {
    background: linear-gradient(135deg, var(--btn-yellow-hover) 0%, var(--btn-yellow) 100%);
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#customizeButton:active {
    background: linear-gradient(135deg, var(--btn-yellow-active) 0%, var(--btn-yellow-hover) 100%);
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}

/* Optional: make the three top controls feel cohesive (inherits base button styles) */
#top-controls button {
    min-width: 120px;
}

/* Gamemode menu buttons */
.gamemode-btn {
    padding: 20px 40px;
    font-size: 24px;
    cursor: pointer;
    border-radius: var(--radius-lg);
    border: 4px solid var(--black);
    font-family: 'Anton', sans-serif;
    box-shadow: var(--shadow-md);
    transition: all var(--transition-fast);
    color: black;
    min-width: 273px;
    width: 273px;
    box-sizing: border-box;
    text-shadow:
        -2px -2px 0 var(--black),
         2px -2px 0 var(--black),
        -2px  2px 0 var(--black),
         2px  2px 0 var(--black),
         4px 4px 6px rgba(0,0,0,0.4);
}
.gamemode-btn.classic {
    background: linear-gradient(135deg, var(--classic-1) 0%, var(--classic-2) 100%);
}
.gamemode-btn.classic:hover {
    background: linear-gradient(135deg, var(--classic-hover-1) 0%, var(--classic-hover-2) 100%);
    transform: translateY(-2px);
    box-shadow: var(--shadow-lg);
}
.gamemode-btn.classic:active {
    background: linear-gradient(135deg, var(--classic-active-1) 0%, var(--classic-active-2) 100%);
    transform: translateY(0);
    box-shadow: var(--shadow-md);
}

.gamemode-btn.free-for-all {
    background: linear-gradient(135deg, var(--ffa-1) 0%, var(--ffa-2) 100%);
}
.gamemode-btn.free-for-all:hover {
    background: linear-gradient(135deg, var(--ffa-hover-1) 0%, var(--ffa-hover-2) 100%);
    transform: translateY(-2px);
    box-shadow: var(--shadow-lg);
}
.gamemode-btn.free-for-all:active {
    background: linear-gradient(135deg, var(--ffa-active-1) 0%, var(--ffa-active-2) 100%);
    transform: translateY(0);
    box-shadow: var(--shadow-md);
}

.gamemode-btn.teams {
    background: linear-gradient(135deg, var(--teams-1) 0%, var(--teams-2) 100%);
}
.gamemode-btn.teams:hover {
    background: linear-gradient(135deg, var(--teams-hover-1) 0%, var(--teams-hover-2) 100%);
    transform: translateY(-2px);
    box-shadow: var(--shadow-lg);
}
.gamemode-btn.teams:active {
    background: linear-gradient(135deg, var(--teams-active-1) 0%, var(--teams-active-2) 100%);
    transform: translateY(0);
    box-shadow: var(--shadow-md);
}

.gamemode-btn.boss {
    background: linear-gradient(135deg, #d24a4a 0%, #b63e3e 100%); /* subtle red gradient */
    color: white;
}
.gamemode-btn.boss:hover {
    background: linear-gradient(135deg, #e05a5a 0%, #c94b4b 100%);
    transform: translateY(-2px);
    box-shadow: var(--shadow-lg);
}
.gamemode-btn.boss:active {
    background: linear-gradient(135deg, #b63e3e 0%, #9f3535 100%);
    transform: translateY(0);
    box-shadow: var(--shadow-md);
}

.gamemode-btn.single {
    background: linear-gradient(135deg, var(--classic-1) 0%, var(--classic-2) 100%);
    color: white;
}
.gamemode-btn.single:hover {
    background: linear-gradient(135deg, var(--classic-hover-1) 0%, var(--classic-hover-2) 100%);
    transform: translateY(-2px);
    box-shadow: var(--shadow-lg);
}
.gamemode-btn.single:active {
    background: linear-gradient(135deg, var(--classic-active-1) 0%, var(--classic-active-2) 100%);
    transform: translateY(0);
    box-shadow: var(--shadow-md);
}

/* Back button in gamemodes */
#backButton.gamemode-btn {
    padding: 10px 20px;
    font-size: 18px;
    min-width: 150px;
    width: 150px;
}

#gamemodes-menu button {
    background-color: var(--panel);
    color: white;
}
#gamemodes-menu button:hover {
    background-color: #9e9a9b;
    transform: translateY(-1px);
    box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
#gamemodes-menu button:active {
    background-color: #6a6667;
    transform: translateY(0);
    box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}