Pick a weapon on the left and right to set up a 1v1 in Classic.
Press Play to start or pause. Spacebar also toggles Play/Pause.
Use - and + to zoom the whole game view.
Toggle Gravity with the Gravity button (on by default in Classic).
Drag a ball on the arena to reposition it before or during a match.
Controls
Play/Pause: Click Play or press Spacebar
Reset: Resets the match while keeping selections
Zoom: Use the - and + buttons under Play/Reset
Hide/Show UI: Hide UI hides sidebars and controls. Show UI restores everything except the Boss sidebar in Boss mode (it stays hidden).
Horizontal Velocity: Toggle to allow or suppress horizontal movement (affects all balls).
Drag: Click/touch and hold a ball to move it; release to restore its momentum
Gamemodes
Classic: 1v1 duel. Gravity ON by default.
Free for All: Add up to 30 fighters. Pick any mix of weapons.
Teams: Blue vs Red squads. Add fighters to each side.
Boss Fight: A single giant Red boss with 5000 HP vs Blue team. Slower, much larger. Available only on Large or Huge arenas.
Arena Sizes
Small / Medium / Large / Huge: Pick from Gamemodes menu.
Shrinking (FFA/Teams only): Starts Huge and shrinks over time. The shrinking begins after you press Play.
Weapons
Basic: A simple ball with no weapon.
Sword: Increases damage on hit; can parry; grants brief immunity on hit.
Dagger: Very fast spinner; short mini-cooldown between hits.
Spear: Grows damage and range with each hit.
Bow: Fires arrows that accelerate as more are active; bow and arrow tips can be parried/deflected.
Scythe: On hit, applies 1 poison stack to the opponent. Every 5 seconds, poison deals damage equal to current stacks and makes the opponent flash purple.
Shuriken: Throws bouncing stars; gains more bounces on hit; projectiles can be deflected.
Unarmed: Your body is the weapon; charges speed over time and slams into foes.
Crusher: No separate weapon. A heavy, oversized ball that can instantly crush enemies against arena walls or corners when pressing them into the edge.
Grower: Slowly grows in size; contact damage scales up. At max size it explodes, heavily damaging nearby foes.
Shrinker: Gradually shrinks, becoming faster; contact damage scales with size. Shrinks to 0 to pop and die.
Axe: Heavy hit applies a short stun and a bleed that deals periodic damage for several seconds.
Staff: Cycles magic modes (forcefield, expand, shrink, shadow, poison) that change defense, size, speed, and on-hit effects.
SpeedBall: No external weapon; gains speed on wall bounces. At high speed it periodically zaps the nearest enemy with lightning.
Duplicator: Duplicates on wall bounces (clones are basic, smaller, and capped in total count).
TestBall: A simple test variant of Basic used for experimentation.
AK‑47: Spins and fires fast bullets; bullets vanish on hit and can be parried/deflected by some weapons.
Fuse: Combines two weapons into one; both sub-weapons act together and their effects stack conservatively.
Custom (AI): Use AI Maker to generate and save your own melee or projectile weapon, complete with an AI icon and gallery sharing.
Tips
Parries occur when two weapons meet while facing each other.
Projectiles can be deflected by weapon collisions.
Try different arena sizes and gravity settings for varied gameplay.
Customizer
Tips:
Auto target adapts to your current mode.
Radius updates mass automatically. Some weapons may further adjust speed.
Boss health text scales with size; large values are OK.